Anyway, back to the interview. In this section, he tells you more about his techniques, his artistic influences, and advice for other would-be photomanipulators. Enjoy!
12. What software do you use for your manipulations?
Primarily Adobe Photoshop and After Effects. Animations have
traditionally involved a little use of Flash, though these days I’m
transitioning to doing everything in native HTML with the help of a tool called
Hype. Video editing and sound work happen in Final Cut Pro and Soundtrack Pro
respectively.
The little bit of 3D work that I’ve done has happened in
Lightwave and Sketchup 3D.
13. I've been
using the freeware Photoscape ( easy to learn) for a while now and have
recently started learning Gimp (a bitch to learn). How familiar are you with
these programs, and what do you think about them? Would you recommend either of
them, or any other freeware, by name?
I’m not familiar with Photoscape but I did try out GIMP
years ago. I remember it being a bit clunky at the time, though I imagine its
improved since then. I’ve recently read something about GIMPshop, its a
facelift for GIMP that is supposed to make the software more accessible to
Photoshop users so…perhaps it will ease the learning curve.
If you happen to be on Mac, there’s a really impressive
piece of software called Pixelmator that costs something like $30. It isn’t a
total replacement for Photoshop but its incredibly powerful for the price. I
think the new version will be adding Layer Styles which is the secret weapon
Photoshop has that most other apps don’t. I’ve used it and I can heartily
recommend it.
Probably the most impressive free alternative to Photoshop
that I’ve seen is Pixlr.com. Its a free photo editor that runs in your web
browser and the feature list is pretty amazing. It has the five most crucial
Layer Styles that I use in Photoshop, and almost all the tools I utilize on a
regular basis. I’m right at home in the interface as its very similar to what
I’m accustomed to and they have a community of users providing tips and answers
to questions. I recommend it without hesitation.
14. You do everything from single, static images to Flash
animations to elaborate videos, and I know your projects take different amounts
of time. But how much time do you spend on a typical piece of each type?
I used to measure project-length in days, but years of
practice have shortened that time a bit. A single, static image usually takes a
few hours, and an animation might take a full day or several depending on the
complexity or if it’s a series. Video projects run much, much longer.
Orientation was about three months of work, Decisive Results was over a year.
In all cases, writing usually eats up a third to half of the
total project time.
15. I had no idea
you spent so much time writing your scripts. Do you enjoy that part of a
project as much as you do the manipping, or is it more of a chore for you?
Would you ever consider doing a piece that had no script at all?
I do enjoy writing, but that doesn’t mean that it isn’t a
chore at times. When I feel inspired, when I have an idea I want to execute,
the writing is very enjoyable. When I don’t feel inspired or have an idea…its
drudgery. Thief is an interesting case study here because, with that
piece, I started with nothing and worked through a couple hours of said
drudgery before breaking through and finding a story that I really liked. It
was an instructive moment in persistence.
I have done a few images that didn’t feature any sort of
text caption, but it feels like cheating. I’d love to play it off as though I
felt the image was soooo good that I couldn’t write anything to make it better,
but the truth is sometimes I just run dry.
16. Who are your favorite professional erotic artists,
and what do you like about their work?
Hajime Sorayama is a god among mortals. In addition to his
astonishing skill as an illustrator (I’ve done some illustration so I can
appreciate how good he is) I am in awe of his fearlessness as an artist. There
are fantasies I have that I’m not brave enough to explore in my work. I’d like
to think that one day I might be as bold as he is. The diversity of his work
and the seemingly endless number of fetishes he’s rendered are also quite
amazing.
I’m also quite fond of Boris Vallejo. His work is endlessly
inventive and has that sense of drama and narrative that I mentioned earlier. I
also find his use of color really fascinating. He finds ways to make
primary/secondary colors work together where I’d never even think to attempt
the same combination.
On the photography side, I’m a very big fan of Frederic
Fontenoy at the moment. I love black & white photo work and his
sensibilities and unique style are perfectly suited for that format. I think
his work is very exemplary of the maxim that great photographs are created, not
captured. His work eschews any sense of direct cinema in favor of an
obviously-produced and highly-stylized aesthetic.
I should go count how many of the pictures in my gallery
have been shot by Suze Randall. She’s an extremely prolific photographer and
has a way of capturing erotic heat that I don’t find equaled very often. I’m
also watching her daughter Holly’s work with great interest.
17. Who are your favorite amateur erotic artists, and
what do you like about their work?
The name that has to be at the top of this list is trilby
else. More than anyone else, he’s been the biggest influence on me. I’ve always
been impressed by his ability to inhabit the mind of a character moment by
moment as the hypnotist is gaining control. It’s something I struggle to
convey, even now, and he makes it seem effortless. There’s also the fact that
there are EMC tropes that he basically invented. I think most of us, directly
or otherwise, owe a debt to his brilliance. I have stolen from him so often I
couldn’t begin to count.
One of the things I am most gratified by is that, before he
left the community, he and I exchanged a few emails and he paid me a very kind
compliment on my work. I got the chance to tell him that I wouldn’t have done
any work if not for him.
Another name that cannot go without being mentioned is
Tabico. Her talent is great, her imagination is without bounds, and, having
worked with her several times, I can verify that she is every bit as brilliant
as you think she is. I’m extremely fond of the subtlety in her work. I will
re-read her stories and find bits of dialog or exposition that I hadn’t noticed
before; little hints of what’s going on behind the scenes that she leaves to
the reader to suss out.
The fact that she and I have become good friends and that
I’ve been able to collaborate with her as much as I have leaves me pinching
myself. Examining her craft has really inspired me to better myself as a
writer.
emilymoss is one of my favorite manip artists. She’s
developed such a unique style and I love the visual flair she imparts to her
work. She also has a penchant for brainwashing and kaa-hypnosis which are both
right up my alley.
Sleepy Maid is an illustrator that has been on my radar for
a number of years now. Her singular illustrative style and love of squick and
brainwashing always makes her gallery a fun place to poke around.
4F’s digital art was a profound early inspiration of mine.
His dedication to quality and the technical achievement of his work is quite
remarkable.
Back on the writers’ side, I’ve also been very taken with
the writings of cat_slave, Arclight, Aerosol Kid, Zorkmeister, and Sara H.
18. You’ve collaborated with other MC fetishists,
including writers and voice artists. What has that been like, and how do you
divide the labor? Do you stick to image manipulation and let the other person
handle the story?
I love collaboration provided that you and the other party
each bring something unique to the table while also having enough in common to
avoid friction over the most fundamental choices. There’s nothing worse than
having a project break down because the collaborators can’t agree over whether
the character turns left or right. Those are painful experiences.
As for division of labor, it varies project-to-project. In
the case of The Witch Queen,
my first collaboration, with Tabico and Iago, I had found the images and put
together a draft sequence with an outline of what I thought the story might be.
Then I concentrated on the imagery and let Tabico work on the writing with
input from Iago.
With Decisive Results, I did most of the actual writing and
all the video work, but that was after several months of Tabico and I
brainstorming ideas and figuring out the story together. So, while I did type
up the script, the narrative was something that had been developed in close
collaboration.
19. Which of your pieces are you most proud of, and why?
I am so self-critical that it’s difficult for me to enjoy my
work as a viewer; mostly I just see mistakes and misspellings. I find it’s
easier to enjoy my own stuff the more time has passed since completing it.
Nurse was
the first time I really tried to pull off something technically challenging
with the puddle underneath the model. It took many hours of trial and error,
but in the end, I succeeded in what I’d hoped to accomplish. That filled me
with confidence and drove me to push harder in future projects.
Chamber
is a piece I’m fond of because I found writing it so satisfying. I had to keep
trimming down my story to physically fit in the manip but I was very happy with
what I’d developed and it bolstered my confidence as a writer moving forward.
I’m very proud of Alpha
for the technical savvy it took to pull off. The complex geometric pattern that
had to be animated, the virtual 3D set I built to form the brainwashing
chamber, the 3D models of computer equipment that I added to the control
room... every part of that series required some different discipline to execute
and, I think, the story ended up being pretty hot too.
Nickelodeon
might be my favorite bit of work from my own catalog. I had long wanted to do a
manip set in the Victorian era, and that picture set was simply perfect. The
process of writing and manipulating the imagery was sheer joy. I don’t think
I’ve ever had more fun working on something.
I’m quite proud of both of the video manips I’ve released.
They both involved a lot of work and pushed me to innovate in terms of how to
tell a complete story. They were demanding but very rewarding.
20. If you had all the time and resources you wanted,
what would your dream project look like?
Wow, what a fun question to ponder. I’d like to write and
direct a series of erotic mind-control films. Bring to life some of the
characters and stories from my manips. Maybe adapt a piece of EMC fiction from
one of my favorite authors.
I think, stylistically, I would be aiming for something akin
the late Zalman King’s erotic series like Red
Shoe Diaries and Kamikaze
Love. I’ve also been very fond of some of Andrew Blake’s more
narrative-focused films. Recently, I’m very impressed with Graham Travis’ Wasteland in terms of both
production and acting quality. I also look at Kink’s satellite site Cruel Romance and see how I
could adapt some of their methods to a mind-control-specific tale.
I’ve made films in vanilla life, so combining both of my
hobbies is a very compelling idea for me. Perhaps one day someone will trust me
with a budget and turn me loose. Or I’ll put together a crowd-funding project
to bankroll the production. Either way, the idea of bringing my strain of mind
control erotica to life is something I think about often.
21. What advice would you give an MC fetish who wants to
get into image manipulation?
My personal maxim is “good manips start with good source
material.” Find images that speak to you, that inspire a story in your
imagination, and then work on bringing that to life for your audience.
Technique is important, but always put creativity first. Don’t stop yourself
from doing something because you can’t afford Photoshop or don’t know how to do
anything other than add text to a picture.
High-quality and lower-cost photo editors are slowly gaining
ground and offering really powerful tools to more people. You can subscribe to
Adobe Photoshop now for a fraction of what buying it used to cost. There are
free alternatives that are limited, but still offer a way to get into manip
creation.
Most of all, listen to your own inspiration. Create
something that YOU love. Your passion will be evident in your work and, in my
opinion, that’s what will attract others to your art.
2 comments:
Very informative interview!
Great to read the inspirations and behind the scenes workings of a creator in this genre.
Great interview! I had to go to Callidus' page to revisit his favs, along with some of mine. Keep up the great work both of you.
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